Clockwork: Difference between revisions

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== Blocks and Items ==
== Blocks and Items ==


* The '''Propeller Bearing''' is a block featuring [https://en.wikipedia.org/wiki/Z-fighting Z-fighting] and can be used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] attached. Negative [https://create.fandom.com/wiki/Rotational_Force Rotational Force] will cause it to apply force in the opposite direction.
* The '''Propeller Bearing''' is a block featuring [https://en.wikipedia.org/wiki/Z-fighting Z-fighting] and can be used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of Windmill Sails attached. Negative Rotational Force will cause it to apply force in the opposite direction.


* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], attached structures will be assembled into a [[Ship|Ship Entity]], complete with [https://en.wikipedia.org/wiki/Physics physics]! The ''Physics Bearing'' has two modes which you can switch between on the side of a block by holding a [https://create.fandom.com/wiki/Wrench Wrench] and holding right click until the selection UI appears. The first, and default mode is ''Unlocked'', which allows the attached structure to spin freely according to physics. ''Locked'', as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a vanilla [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing].
* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal Mechanical Bearing, attached structures will be assembled into a [[Ship|Ship Entity]], complete with physics! The ''Physics Bearing'' has two modes which you can switch between on the side of a block by holding a [https://create.fandom.com/wiki/Wrench Wrench] and holding right click until the selection UI appears. The first, and default mode is ''Unlocked'', which allows the attached structure to spin freely according to physics. ''Locked'', as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a 'vanilla' Mechanical Bearing.
* The '''Flap Bearing''' works similarly to a [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], assembling a structure connected by [https://create.fandom.com/wiki/Super_Glue Super Glue] into a [https://create.fandom.com/wiki/Contraption Contraption], only its rotation is limited and controlled via [https://minecraft.wiki/w/Redstone Redstone]. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, the ''Flap Bearing'' is very useful for constructing [[Flaps]], although it can also be used with [[Wings]] and other blocks like any other Create [https://create.fandom.com/wiki/Contraption Contraption]
* The '''Flap Bearing''' works similarly to a Mechanical Bearing, assembling a structure connected by [https://create.fandom.com/wiki/Super_Glue Super Glue] into a [https://create.fandom.com/wiki/Contraption Contraption], only its rotation is limited and controlled via Redstone. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, the ''Flap Bearing'' is very useful for constructing [[Flaps]], although it can also be used with [[Wings]] and other blocks like any other Create Contraption
* The '''Altitude Meter,''' '''Reaction Wheel,''' and '''Balloon Casing''' have yet to be implemented.
* The '''Altitude Meter''' is a [https://en.wiktionary.org/wiki/useless Useless] block that does [https://en.wiktionary.org/wiki/nothing Nothing] and is rumoured to have murdered and stolen the identity of the [[Ballooner]]
* The '''Redstone Resistor''' works like a [https://create.fandom.com/wiki/Clutch Clutch] only the speed of the Rotational Force allowed through is analogue, allowing for finer control over speed.
* Like the Altitude Meter, the '''Reaction Wheel''' is also a [https://en.wiktionary.org/wiki/useless Useless] block that does [https://en.wiktionary.org/wiki/nothing Nothing]. Notably, it is also not [https://en.wiktionary.org/wiki/symmetrical symmetrical] and if it did work it would result in [https://en.wikipedia.org/wiki/Vibration vibrations], likely destroying whatever it was trying to control. It also has no [https://en.wikipedia.org/wiki/Friends_(season_4) friends].
* The '''Command Chair''' is one of the most mechanically complex blocks in the Clockwork mod. The ''Command Chair'' redirects Rotational Force to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a [https://create.fandom.com/wiki/Linked_Controller Linked Controller]. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a [https://create.fandom.com/wiki/Sequenced_Gearshift Sequenced Gearshift]. There are four modes per act:
* The '''Redstone Resistor''' works like a [https://create.fandom.com/wiki/Clutch Clutch] only the speed of the [https://create.fandom.com/wiki/Rotational_Force Rotational Force] allowed through is analogue, allowing for finer control over speed.
** '''None''' - self explanatory.
* The '''Command Chair''' is one of the most mechanically complex blocks in the Clockwork mod. The ''Command Chair'' redirects [https://create.fandom.com/wiki/Rotational_Force Rotational Force] to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a [https://create.fandom.com/wiki/Linked_Controller Linked Controller]. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a [https://create.fandom.com/wiki/Sequenced_Gearshift Sequenced Gearshift]. There are four modes per act:
** '''None''' (This does [https://en.wiktionary.org/wiki/nothing Nothing])
** '''Rotate''' - ''Rotate'' rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
** '''Rotate''' - ''Rotate'' rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
** '''Move''' - For some unknown reason, this mode overrides the condition and makes the output always rotate.
** '''Move''' - For some unknown reason, this mode overrides the condition and makes the output always rotate.
** '''Multiply''' - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified.
** '''Multiply''' - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified.


* Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update, but for now this makes making anything particularly useful a [https://en.wikipedia.org/wiki/Nightmare Nightmare].
* Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update.
* The '''Physics Infuser''' (seen in the mod's logo), is what is used to assemble [[Ship|Ships]] in [[Clockwork]]. This is done by right clicking on it with an ''items.vs_clockwork.auric_designator''. After a "short" animation, the area selected with the ''items.vs_clockwork.auric_designator'' will be shipified.
* The '''Physics Infuser''' (seen in the mod's logo), is what is used to assemble [[Ship|Ships]] in [[Clockwork]]. This is done by right clicking on it with an ''items.vs_clockwork.auric_designator''. After a "short" animation, the area selected with the ''items.vs_clockwork.auric_designator'' will be shipified.
* The '''Wing''' is a https://en.wikipedia.org/wiki/Wing
* The '''Wing''' provides lift.
* The '''Flap''' is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
* The '''Flap''' is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
* The '''Balloon Casing''' [https://en.wikipedia.org/wiki/Existence Exists] (It does not do anything)
* The '''block.vs_clockwork.heat_pipe''' corrupts your world
* '''Blu Guu''' is an item to be used for crafting
* '''Blu Guu''' is an item to be used for crafting
* The '''item.vs_clockwork.auric.designator''' is an item that does not have an entry in the mod's [https://minecraft.wiki/w/Resource_pack#Language Language File] because the developer [https://en.wikipedia.org/wiki/Forgetting Forgot]. It can be used to designate the area for the ''Physics Infuser'' to assemble.
* The '''item.vs_clockwork.auric.designator''' can be used to designate the area for the ''Physics Infuser'' to assemble.
* The '''Gravitron''' <s>is a [https://en.wikipedia.org/wiki/Half-Life_2 Half Life 2] reference</s> is a single point manipulator unbranded gravity device that allows you to manipulate physics objects. Right click on a [[Ship]] to pick it up and then right click again to drop it. <s>You can even prop fly!</s>
* The '''Gravitron''' can be used to manipulate physics objects. Right click on a [[Ship]] to pick it up and then right click again to drop it. <s>You can even prop fly!</s>
* '''Bucket o' Vanilla/Chocolate/Strawberry Frosting''' - Not for consumption! These are actually fuel for the [[Afterblazer]], a jet engine that has yet to be implemented fully
* '''Bucket o' Vanilla/Chocolate/Strawberry Frosting''' - Not for consumption! These are actually fuel for the [[Afterblazer]], a jet engine that has yet to be implemented fully

Latest revision as of 05:13, 29 May 2024

Clockwork: Create x Valkyrien Skies is an integration addon for Create that allows the player to build complex flying ships, such as planes and hot air balloons. In the future, land vehicles, submarines, boats, and other forms of transportation are also planned. It also adds other miscellaneous items such as the Gravitron.

Blocks and Items

  • The Propeller Bearing is a block featuring Z-fighting and can be used as a source of propulsion by attaching Windmill Sails to it, similar to Create's Windmill Bearing. It will generate more force depending on the amount of Rotational Force applied to it and the amount of Windmill Sails attached. Negative Rotational Force will cause it to apply force in the opposite direction.
  • The Physics Bearing behaves like Create's Mechanical Bearing, allowing you to assemble the blocks attached to it using Super Glue, and spin them using Rotational Force. However, unlike the normal Mechanical Bearing, attached structures will be assembled into a Ship Entity, complete with physics! The Physics Bearing has two modes which you can switch between on the side of a block by holding a Wrench and holding right click until the selection UI appears. The first, and default mode is Unlocked, which allows the attached structure to spin freely according to physics. Locked, as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a 'vanilla' Mechanical Bearing.
  • The Flap Bearing works similarly to a Mechanical Bearing, assembling a structure connected by Super Glue into a Contraption, only its rotation is limited and controlled via Redstone. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, the Flap Bearing is very useful for constructing Flaps, although it can also be used with Wings and other blocks like any other Create Contraption
  • The Altitude Meter, Reaction Wheel, and Balloon Casing have yet to be implemented.
  • The Redstone Resistor works like a Clutch only the speed of the Rotational Force allowed through is analogue, allowing for finer control over speed.
  • The Command Chair is one of the most mechanically complex blocks in the Clockwork mod. The Command Chair redirects Rotational Force to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a Linked Controller. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a Sequenced Gearshift. There are four modes per act:
    • None - self explanatory.
    • Rotate - Rotate rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
    • Move - For some unknown reason, this mode overrides the condition and makes the output always rotate.
    • Multiply - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified.
  • Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update.
  • The Physics Infuser (seen in the mod's logo), is what is used to assemble Ships in Clockwork. This is done by right clicking on it with an items.vs_clockwork.auric_designator. After a "short" animation, the area selected with the items.vs_clockwork.auric_designator will be shipified.
  • The Wing provides lift.
  • The Flap is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
  • Blu Guu is an item to be used for crafting
  • The item.vs_clockwork.auric.designator can be used to designate the area for the Physics Infuser to assemble.
  • The Gravitron can be used to manipulate physics objects. Right click on a Ship to pick it up and then right click again to drop it. You can even prop fly!
  • Bucket o' Vanilla/Chocolate/Strawberry Frosting - Not for consumption! These are actually fuel for the Afterblazer, a jet engine that has yet to be implemented fully