Clockwork
Clockwork Requires Architectury API!
Clockwork: Create x Valkyrien Skies is an integration addon for Create that allows the player to build complex flying ships, such as planes and hot air balloons. In the future, land vehicles, submarines, boats, and other forms of transportation are also planned. It also adds other miscellaneous items such as the Gravitron.
Blocks
- The Propeller Bearing is a block that is used as a source of propulsion by attaching Windmill Sails to it, similar to Create's Windmill Bearing. It will generate more force depending on the amount of Rotational Force applied to it and the amount of Windmill Sails attached. Negative Rotational Force will cause it to apply force in the opposite direction. The Propeller Bearing can be activated and deactivated by right clicking it.
- The Physics Bearing behaves like Create's Mechanical Bearing, allowing you to assemble the blocks attached to it using Super Glue, and spin them using Rotational Force. However, unlike the normal Mechanical Bearing, attached structures will be assembled into a Ship Entity, complete with physics! The Physics Bearing has two modes which you can switch between on the side of a block by holding a Wrench and holding right click until the selection UI appears. The first, and default mode is Unlocked, which allows the attached structure to spin freely according to physics. Locked, as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a 'vanilla' Mechanical Bearing.
- The Flap Bearing works similarly to a Mechanical Bearing, assembling a structure connected by Super Glue into a Contraption, only its rotation is limited and controlled via Redstone. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, the Flap Bearing is very useful for constructing Flaps, although it can also be used with Wings and other blocks like any other Create Contraption
- The Reaction Wheel, and Balloon Casing have yet to be implemented.
- The Altitude Meter outputs a Redstone signal when it reaches a player specified height. It is useful for automating cruise control for airplanes and Hot-air balloons.
- The Redstone Resistor works like a Clutch only the speed of the Rotational Force allowed through is analogue, allowing for finer control over speed.
- The Command Chair is one of the most mechanically complex blocks in the Clockwork mod. The Command Chair redirects Rotational Force to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a Linked Controller. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a Sequenced Gearshift. There are four modes per act:
- None - self explanatory.
- Rotate - Rotate rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
- Move - For some unknown reason, this mode overrides the condition and makes the output always rotate.
- Multiply - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified.
- Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update.
- The Physics Infuser (seen in the mod's logo), is what is used to assemble Ships in Clockwork. This is done by right clicking on it with a Wander Wand. After a "short" animation, the area selected with the Wander Wand will be shipified.
- The Gyro attempts to stabilise the Ship while in flight. The Gyro requires rotational force to actively stabilise the ship, and the higher the RPM, the more forceful the stabilising force. The axis and degree of stabilisation is selected by the player by right clicking the side of the block, opening the config.
- The Wing provides lift.
- The Flap is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
- The Gravitron can be used to manipulate physics objects. Right click on a Ship to pick it up and then right click again to drop it. Left clicking on the ship will freeze it in midair.
You can even prop fly!
Items
- Wanderlite Ore is an extremely rare ore that drops Wanderlite Crystals. It spawns in the deepslate layers of the world and the End Dimension. The ore becomes a physics entity when interacted with, floating upwards.
- Wanderlite Crystals are the product of mining Wanderlite Ore. When processed on a Mechanical Press, a Wanderlite Matrix is outputted.
- Wanderlite Matrix is used to craft a majority of the physics related blocks and tools.
- Wander Wand is a tool that can be used to designate the area for the Physics Infuser to assemble.
To be Implemented
- Bucket o' Vanilla/Chocolate/Strawberry Frosting - Not for consumption! These are actually fuel for the Afterblazer, a jet engine that has yet to be implemented fully
- Blu Guu is an item to be used for crafting
Change-log
- Superglue can now be used instead of Bluper Glue to join blocks into a contraption
Dependencies
1.18.2 | 1.19.2 | 1.20.1 | |
---|---|---|---|
Clockwork Version | 0.1.16 | 0.1.16 | 0.1.16 |
Valkyrien Skies Version | 2.1.1-beta.5 | 2.1.2-beta.5 | 2.3.0-beta.5 |
Architectury Version | 4.12.94 | 6.6.92 | 9.2.14 |
For Forge Only: | |||
Forge Version | 40.2.7+ | 43.4.0+ | 47.3.0+ |
Kotlin for Forge Version | 3.12 | 3.12 | 4.11 |
For Fabric Only: | |||
Fabric API Version | Latest | Latest | Latest |