Clockwork: Difference between revisions

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* The '''Propeller Bearing''' is a block featuring [https://en.wikipedia.org/wiki/Z-fighting Z-fighting] and can be used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] attached. Negative [https://create.fandom.com/wiki/Rotational_Force Rotational Force] will cause it to apply force in the opposite direction.
* The '''Propeller Bearing''' is a block featuring [https://en.wikipedia.org/wiki/Z-fighting Z-fighting] and can be used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] attached. Negative [https://create.fandom.com/wiki/Rotational_Force Rotational Force] will cause it to apply force in the opposite direction.

* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], attached structures will be assembled into a [[Ship|Ship Entity]], complete with [https://en.wikipedia.org/wiki/Physics physics]! The ''Physics Bearing'' has two modes which you can switch between on the side of a block by holding a [https://create.fandom.com/wiki/Wrench Wrench] and holding right click until the selection UI appears. The first, and default mode is ''Unlocked'', which allows the attached structure to spin freely according to physics. ''Locked'', as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a vanilla [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing].
* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], attached structures will be assembled into a [[Ship|Ship Entity]], complete with [https://en.wikipedia.org/wiki/Physics physics]! The ''Physics Bearing'' has two modes which you can switch between on the side of a block by holding a [https://create.fandom.com/wiki/Wrench Wrench] and holding right click until the selection UI appears. The first, and default mode is ''Unlocked'', which allows the attached structure to spin freely according to physics. ''Locked'', as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a vanilla [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing].
* The '''Flap Bearing''' works similarly to a [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], assembling a structure connected by [https://create.fandom.com/wiki/Super_Glue Super Glue] into a [https://create.fandom.com/wiki/Contraption Contraption], only its rotation is limited and controlled via [https://minecraft.wiki/w/Redstone Redstone]. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, this is very useful for constructing [[Flaps]], although it can also be used with [[Wings]] and other blocks like any other Create [https://create.fandom.com/wiki/Contraption Contraption]
* The '''Flap Bearing''' works similarly to a [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], assembling a structure connected by [https://create.fandom.com/wiki/Super_Glue Super Glue] into a [https://create.fandom.com/wiki/Contraption Contraption], only its rotation is limited and controlled via [https://minecraft.wiki/w/Redstone Redstone]. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, this is very useful for constructing [[Flaps]], although it can also be used with [[Wings]] and other blocks like any other Create [https://create.fandom.com/wiki/Contraption Contraption]
* The '''Altitude Meter''' is a [https://en.wiktionary.org/wiki/useless Useless] block that does [https://en.wiktionary.org/wiki/nothing Nothing] and is rumoured to have murdered and stolen the identity of the [[Ballooner]]
* Like the Altitude Meter, the '''Reaction Wheel''' is also a [https://en.wiktionary.org/wiki/useless Useless] block that does [https://en.wiktionary.org/wiki/nothing Nothing]. Notably, it is also not [https://en.wiktionary.org/wiki/symmetrical symmetrical] and if it did work it would result in [https://en.wikipedia.org/wiki/Vibration vibrations], likely destroying whatever it was trying to control. It also has no [https://en.wikipedia.org/wiki/Friends_(season_4) friends].

Revision as of 09:37, 16 February 2024

Clockwork: Create x Valkyrien Skies is an integration addon for Create that allows the player to build complex flying ships, such as planes and hot air balloons. In the future, land vehicles, submarines, boats, and other forms of transportation are also planned. It also adds other miscellaneous items such as the Gravitron.

Blocks and Items

  • The Physics Bearing behaves like Create's Mechanical Bearing, allowing you to assemble the blocks attached to it using Super Glue, and spin them using Rotational Force. However, unlike the normal Mechanical Bearing, attached structures will be assembled into a Ship Entity, complete with physics! The Physics Bearing has two modes which you can switch between on the side of a block by holding a Wrench and holding right click until the selection UI appears. The first, and default mode is Unlocked, which allows the attached structure to spin freely according to physics. Locked, as the name suggests, attempts to keep the object's rotation fixed until rotational force is applied. This mode behaves the closest to a vanilla Mechanical Bearing.
  • The Flap Bearing works similarly to a Mechanical Bearing, assembling a structure connected by Super Glue into a Contraption, only its rotation is limited and controlled via Redstone. The flap bearing will rotate towards powered blocks adjacent to it. Once it is no longer powered, its rotation will reset. As the name suggests, this is very useful for constructing Flaps, although it can also be used with Wings and other blocks like any other Create Contraption
  • The Altitude Meter is a Useless block that does Nothing and is rumoured to have murdered and stolen the identity of the Ballooner
  • Like the Altitude Meter, the Reaction Wheel is also a Useless block that does Nothing. Notably, it is also not symmetrical and if it did work it would result in vibrations, likely destroying whatever it was trying to control. It also has no friends.