Clockwork: Difference between revisions
Partially updated and streamlined
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== Blocks and Items ==
* The '''Propeller Bearing''' is a block featuring [https://en.wikipedia.org/wiki/Z-fighting Z-fighting] and can be used as a source of propulsion by attaching [https://create.fandom.com/wiki/Windmill_Sail Windmill Sails] to it, similar to Create's [https://create.fandom.com/wiki/Windmill_Bearing Windmill Bearing]. It will generate more force depending on the amount of [https://create.fandom.com/wiki/Rotational_Force Rotational Force] applied to it and the amount of
* The '''Physics Bearing''' behaves like Create's [https://create.fandom.com/wiki/Mechanical_Bearing Mechanical Bearing], allowing you to assemble the blocks attached to it using [https://create.fandom.com/wiki/Super_Glue Super Glue], and spin them using [https://create.fandom.com/wiki/Rotational_Force Rotational Force]. However, unlike the normal
* The '''Flap Bearing''' works similarly to a
* The '''Altitude Meter,''' '''Reaction Wheel,''' and '''Balloon Casing''' have yet to be implemented.
* The '''Redstone Resistor''' works like a [https://create.fandom.com/wiki/Clutch Clutch] only the speed of the
* The '''Command Chair''' is one of the most mechanically complex blocks in the Clockwork mod. The ''Command Chair'' redirects
▲* The '''Redstone Resistor''' works like a [https://create.fandom.com/wiki/Clutch Clutch] only the speed of the [https://create.fandom.com/wiki/Rotational_Force Rotational Force] allowed through is analogue, allowing for finer control over speed.
** '''None''' - self explanatory.
▲* The '''Command Chair''' is one of the most mechanically complex blocks in the Clockwork mod. The ''Command Chair'' redirects [https://create.fandom.com/wiki/Rotational_Force Rotational Force] to each of the four directions surrounding it according to how it is programmed in the configuration interface. It can be sat in by selecting right click and controlled using the WASD and Space keys, similar to a [https://create.fandom.com/wiki/Linked_Controller Linked Controller]. The configuration interface can be opened by shift right clicking on the block. In the configuration UI, you can select an output direction in the top left, and up to five different actions, including one always-on action (the topmost one). The actions that are next to the arrow buttons have definable conditions. Select the keys you want pressed using the arrow buttons to define when you want the action to activate. The action itself is defined using a mode and an amount, working like a [https://create.fandom.com/wiki/Sequenced_Gearshift Sequenced Gearshift]. There are four modes per act:
** '''Rotate''' - ''Rotate'' rotates the output the specified amount while the action is active, and then rotates it back again when the action deactivates.
** '''Move''' - For some unknown reason, this mode overrides the condition and makes the output always rotate.
** '''Multiply''' - This is likely the mode you want to use. This will make the output rotate with the input speed times the amount specified.
* Note that the specified condition needs to be exactly met. This means that the condition won't be met if you're pressing any keys other than the ones specified. This will likely be changed in a later update
* The '''Physics Infuser''' (seen in the mod's logo), is what is used to assemble [[Ship|Ships]] in [[Clockwork]]. This is done by right clicking on it with an ''items.vs_clockwork.auric_designator''. After a "short" animation, the area selected with the ''items.vs_clockwork.auric_designator'' will be shipified.
* The '''Wing'''
* The '''Flap''' is like the wing only it does not have lift. Useful for flaps or an aircraft's tail, fins, or other stabilising or control surfaces.
* '''Blu Guu''' is an item to be used for crafting
* The '''item.vs_clockwork.auric.designator'''
* The '''Gravitron'''
* '''Bucket o' Vanilla/Chocolate/Strawberry Frosting''' - Not for consumption! These are actually fuel for the [[Afterblazer]], a jet engine that has yet to be implemented fully
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